![]() Campaign Features Mod provides four turns per year and more armies can be under the player’s command.The building system, building effects, and food consumption are also rebalanced. Building costs and smithy damage bonuses are changed, and removing the technological requirements for military building gives the AI more varied buildings and future armies. The food, squalor, and building systems and effects are rebalanced. Economy and Research Mod main features change how cities are run.Unit stances and cohesion are also improved. Almost every unit was balanced and had its morale, experience bonuses, combat bonuses, and projectiles changed and made more diverse, and shields, arrows, armor, and munitions are reworked. The timer to capture the flag(s) is doubled, and the general aura radius was also increased. The Battle Mod reworks almost every aspect of gameplay warfare has been reworked to improve Rome II’s battles.Most diplomatic stances and actions also give more extreme effects. The AI will more likely trade, arrange and improve treaties, and join in wars with factions they like, while also breaking treaties and requesting allies to go to war with factions they do not like. Diplomacy is also overhauled in this mod. The AI will also prefer and try to build armies and military buildings. ![]() There is an extra army recruitment slot for the player and AI.
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